Publications

For a full overview of my publications, visit my page.



I develop generative AI systems that integrate physical constraints—such as structural integrity, mechanical behavior, and material properties—into 3D model generation. My work bridges the gap between visually compelling AI-generated models and physically functional objects that can be successfully manufactured and used in the real world.

I create accessible design tools and systems that enable users with visual impairments to participate in 3D design and fabrication. My work focuses on making digital fabrication more inclusive through AI-assisted interfaces and tactile representations of visual content.

I explore how to capture and reconstruct the interactivity of physical objects in mixed reality environments. My work enables users to preserve and interact with meaningful personal items digitally, creating rich mixed reality experiences that maintain both the appearance and functional behaviors of physical artifacts.

I develop computational tools and systems that enhance the 3D printing and digital fabrication workflow. My work includes design toolkits for specialized fabrication processes, repository augmentation for better model discovery, novel printing technologies, and authentication systems for digital manufacturing.

I work with programmable materials, particularly magnetic pixels, to create reconfigurable physical interfaces and adaptive assembly systems. My research enables rapid prototyping of interactive interfaces and robotic systems that can dynamically change their behavior through material programming.